![]() #3 How do I retain the ‘fine’ definition of the curves (so they look rounded and not blocky)? I would like the edges to be ‘tight’, i.e., the edges of the parts of the logo on the inside need to be sharp (fight tightly into the adjacent pieces of the logo (no bevel, if you will)). #2 (related to #!) How do I create a quad mesh for the logo? #1 How do I get rid of the triangles and convert the typology to a quad mesh? I have tried to solve this multiple ways: dissolve vertices, dissolve edges to name two off the top of my head of all the different things I have tried. I am trying to convert the mesh into quads. I have a logo that, when converted to a mesh, is made up of looooong triangles. ![]() I have tried to learn and understand typology, but I can’t figure out how to do I what I want to do. I am not sure I even know the right question(s) to ask. I have watched tutorial videos, learned the Blender interface a little and can’t figure it out at all. I have been trying for the last two weeks to figure it out. I am trying to take a logo created in Inkscape and import it into Blender so that I can create a video intro to be placed at the beginning and end of various webcast videos being produced. If not, please direct me to the correct place :-}. ![]() ![]() I also am hoping I am asking in the right place for help. Hello, I am an absolute Blender Newbie so any help you can give me will be appreciated. ![]()
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